Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Monday, 7 November 2011

Video games and the female psyche

I was reflecting on a previous post that I had written about video game history from a Woman's point of view and I realised that I had brought forward a few issues with the way the industry targets the female gamer.
When thinking about it in more detail I realised the problems I had written about where only the tip of the iceberg.


Out of interest I was browsing some online articles and I found an article of particular interest 


After reading it, it dawned on me. This is not a repeat of the "us girls don't want pink games" from the last post, or a "your so sexist towards us". Its more of a "it is so obvious what you've done wrong, it makes me laugh".
It inspired me so much that I simply had to write about it or I would burst.


The reason this article was so interesting is because it claimed that the industry had met the needs of the female market and it had facts and figures to back this up.


In this article I intend to address
  • why what they claim they have achieved is wrong
  • what they have really achieved
  • exactly where they are going wrong
  • why the video game industry find it so hard to make games that appeal to an exclusively female audience.
  • how they can do it
    The games industry has released games recently that they claim have reached the female market.
    They claim that certain dance games have increased the amount of females playing games, This is true, but they have not met this target market directly.


    Its not because all women like dancing, far from it. I asked myself “What do these games have in common” The simple answer is they are multi player games. The industry has succeeded in meeting the needs of families that women are part of, not women as individuals.
    By introducing these games that allow different family members to play together, compete and compare scores, they have merely sparked a females increased ability to bond or connect with others, and that is the psychology of a Woman's mind and also a scientific fact. They have also sparked the competition that is natural for any organisms living in the same environment.

    From my own experience as a mother, and from observing the women I know, I have seen it with my own eyes. I've done the family video game thing with my family, as have my sisters, female friends and even women I know who have never even touched a console previously have done it. I am talking about women who hate the thought of video games.

    This is not a bad thing. Knowing this, it may be easy to think “ the industry is on the right track, they are half way there” maybe... but ultimately that is WRONG. 

    There are several far greater reasons why the industrys attempts at targeting a female audience dont work, and I'm going to explain why.


    The Psychology behind it all


    A few years ago when constantly assessing my own thoughts and my frustrations with my own constant indecision on everything, I conducted some research into the psychology of the female mind, I only discovered what I already knew but was too much of a “girl” too admit too. 
     
    A Woman's brain is filled with contradictions on a day to day basis constantly assessing everything, all of the time. A typical male may say  "A women is never satisfied by anything," and he would be absolutely correct, we are not.
    That is how we are "wired". Maybe the diagram of a woman's brain below will be easier to comprehend.






    The point I am trying to make is that naturally we look for the bigger and better deal so nothing is good enough for long, and that counts for everything in our lives including video games. Think about the women you know.


    The biggest mistake of all


    Probably the worst mistake that the industry has made when assessing exactly what us women want when conducting research for games is to target us in groups, let me explain.
    To really know what women love you also have to be aware of a Woman's greatest fear. Because Women are naturally social animals as I have previously addressed, there greatest fear is social awkwardness, yes really. 
     
    The real issue is, is that no woman will admit that social awkwardness is there biggest fear, without feeling socially awkward. I think that's called a catch 22 situation. 
     
    When targeting women in groups of course there going to say what they think there companions will say so as not to feel awkward socially. This is based on there own pre conception of what they should want not what they really want, else all the market research would have worked.
    Blame the media, I certainly do. In reality the media that should be the biggest influence on what games women buy is also the biggest downfall. They cancel each other out.

    Do video game execs even do market research? If so, who are the ladies they are choosing for their research? Malibu Barbies?”

    Apart from the family and fitness games the most popular game amongst females is Farmville and that is a FACT. Guess what? its on a SOCIAL- NETWORKING SITE. In short if other women do it then so will I. It is the socially done thing. 
    It is also relevant to say that it is no coincidence that the popularity of social networking sites such as facebook coincides with the rise of casual games. 
     
    Below is a quote from a single female, but her thoughts are mirrored by many.
    Nancy Chu, a 26-year-old software engineer in Mountain View, Calif., doesn't consider herself a game player but likes "Guitar Hero" because of the game's social aspect.”

    There is an exception, Wii fit is probably the biggest “success story” and its sucess is down to all of the points I have made, be it social or psychological. Think about it, the media brainwash's us with ideas such as Women should want to keep trim and slim - hence the success of Wii fit. Wii fit worked so why hasnt the industry done it again? Its laughable because I dont think the industry is aware of exactly why it worked.


    In conclusion the answers are there right in front of the industry's eyes. They will never be able to create a game that directly appeals to all women. The best they can hope to do is con us into thinking that playing these games is the social norm. Tap into our natural programming. Only then will they capture that female market. 


    quick note 

    Without going to much off topic, this is not a new idea, it has been done in history, through the use of  propaganda. To convince women to work in the factorys. Its the same concept, they convince women its the social norm, so they did it, it works. This is no different from the way products are advertised today, in my opinion. Its effectiveley brainwashing in some sense .


    Victoria Cichocki 07/11/2011



























    Tuesday, 18 October 2011

    The evolution of video games - 1950s to 1970s

    History of computer games introduction.


    *Before I write what has been written hundred's of times before,I think a slight introduction is needed into games and there role from a form of entertainment into something more. I will write in my own words from my own point of view, site sources of information were needed and definitely not copy and paste from the drab pages of wikipedia or any other area of cyber space. I will try to make it as different and as interesting as possible.


    Here goes......


    Introduction

    I believe the most important thing that influenced the advent of computer games was interactivity between man and machine. The idea that a person could have influence over an image on a monitor first came into play with a missile defence system that used cathode ray tube or CRT technology in the late 1940s, the idea of this system was that the person interacted with knobs and buttons to manipulate a CRT beam that simulated firing at airplane targets, it was simple, there was no "real” game environment as we know it now just a overlay on the screen to represent the environment and dots to represent the action.
     This defence system did not work for what it was intended for but this was an important event in video game history  because it was adapted into simple games. From this point simple games were created by defence contract workers..... that's how it started and the rest is history.

    Video game history is more than just a list of things that happened through time, its more of an evolutionary process where a lot of different ideas were tried and the best ones were kept, the ones that did not work so well were discarded, games were being programmed on different machines which went from being large,impractical and being the size of a small planet to becoming smaller, and more compact, and less costly taking up less space making them more suitable for use in homes.
    When this happened the competition started and different computer developers would compete against each other to sell there games through clever use of advertising. In the early days of home entertainment systems this advertising was usually misleading, Technology had not developed enough for the graphics in a game to acurately represent what a player saw on the box or tv. It was usually very  different from what was advertised, for example a space ship which would look high tech and interesting on the video game box or advert but would be represented in the game by a small triangle
    Interactivity with games also changed with alternative methods of playing being created. some of these ideas worked and some did not. The ones that did formed the foundations for the games we play today such as Steven Russels creation of the game "space wars" that used a controller,Something us modern gamers take for granted.
    apart from Steven Russel other video game pioneers include A.S. Douglas, William Higgenbotham and Ralph Baer.

    In the beginning
    There is a little conflict about "the first ever" video game, some sources say that A.S Douglas made the first video game on record, It was simply naughts and crosses. Others say William Higgenbotham programmed the first game tennis for two.
    William Higgenbotham a nuclear physicist was the head of the brookhaven lab of instrumentation division, and he had the realization that all science exhibits were too static, he felt that he was able to change that so he created the first real game “tennis for two” for people to interact with.
    http://www.bnl.gov/bnlweb/history/higinbotham.asp

    Higinbotham wrote, “it might liven up the place to have a game that people could play, and which would convey the message that our scientific endeavors have relevance for society."

    The game “tennis for two” which was funnily enough a simple tennis game required using buttons on a controller and the twisting of a knob to interact with the game. The ball, which was represented with a dot would leave trails as it virtually bounced around , knowing this I can only imagine that this experience would be closer in comparison to doodling on an "etch-a-sketch" than playing a modern computer game. 
    And the timeline....
    1952 as douglas created naughts and crosses on the electronic delay storage automatic calculator
    1958 william higgenbotham – tennis for two. the idea of a tennis simulation game may seem so simple but it was widley copied it seemed everyone wanted to jump on the electronic tennis wagon. Pong which came later was probably the most recognised tennis game but even nintendo realeased a handheld version of an electronic tennis game. It was in fact the copying of "pong" that lead to the video game crash of the 1980's.
    1961 ralph war  created the first interactive game, controller runs on the digital pdp 1 mainframe computer
    1966 – probably the most influential idea in video game history ralph baer recieves support for making games for a tv, although this idea for interactive tv was realised a lot earlier than this when he was commissioned to design the best tv set in the world... he went on to be known as the father of video games.
    just a year later in 1967 this idea is realised and ralph baer along with his team create 2 video games for use with a tv , they also make a toy gun be able to detect spots of light on a tv an evolution of the older controller
    1970 The future founders of atari, nolan bushnell and ted dabney attemot to recreate an arcade version of space war called computer space 
    1971 comuter space becomes the first video arcade game ever released.1500 were distributed but public said that the game wass too difficult to play
    1972 computer television gaming apparatus and method us patent is issued to ralph baer
    Ralph Baer was then come to known as the father of video games
    1972 magnavox odyssey the first home entertainment video game system
    1972 atarti is created
    first game pong probably the most influential game because this started off the video games industry, with new video games companies competing by trying to recreate this game....even atari who invented pong recreated this game.......or gave it different names and passed it off as something else.
    1973 in my opinion the best event in video game history..... the birth of nintendo as a games producer.
    nintendo a japanese toy manufacturer who specialised in making playing cards.
    1975 pong is released atari produced 150,000 units
    1975 the first game to use a micro processor instead of hardwired solid state circuits
    named gunfight
    1976 first programmable games console, rather than having games built in it was the first games console that allowed users to change game by switching cartridges this was a breakthrough and influenced the way we play games today
    In 1976 video game violence was born. A game called death race that was based on the film death race 2000. The gameplay involved the user hitting pedestrians with a car. Controversy was created over this video game violence and the game sold poorly. This game also was a first for another reason.... it was the first film game tie in something that has become really popular. It was the first but definatley not the last utterly crap film- game tie in (probably the worst moment in video game history).
    1977 Atari produces first cartridge based home video system which becomes known as the atari 2600, it costed $249. 95
    1978 The first high score space invaders is released in japan into arcades. The game became so popular that it created a national coin shortage.
    1978 maganavox odyssey - the first controller with keyboard
    1978 atari works on combat simulator for the u.s department of defense
    1979 asteroids the first computer game to allow initials to be entered after highscore
    and the future......
    The early development of video games were not for the purpose of entertainment, they have evolved into that from ideas created for other purposes. In recent years games seem to be evolving still from a form of entertainment into something more. Although games for entertainment purposes still and in my opinion always will exist and grow in popularity. video games have been adapted for other purposes. These purpose include
    • Education - in games such as brain training as a recent example, donkey Kong Jr math as an older example
    • Fitness -such as Wii sports,Wii fit
    • Training purposes - serious games like medical simulation games.
    Arguably most "hardcore gamers" wouldn't class anything above as “real games”, but there made the same way, controlled the same way, they ARE games, like it or not.
    The escapist in me thinks that the main reason why video games have become so popular apart from there addictive quality's are because they allow the player to be submerged into another world all together, be someone exciting for a time and that's why I love them.
    The reason they have evolved is because of there use of interactivity and potential. There is endless potential on what you can create in 3D and with new technology being developed quicker than ever who knows what ideas will be created or combined with games in 5, 10 or 20 years time. Some of them probably unimaginable to us now.
    Games have become more appealing over the years to a wider audience because of the ever expanding genres and what was once considered a geeky pass time is now an acceptable form of entertainment for all. You don't have to be a lazy couch potato to be a gamer these days. 
    Sources of information
    http://www.sccs.swarthmore.edu/users/08/ajb/tmve/wiki100k/docs/History_of_video_games.html


    http://www.bmigaming.com/videogamehistory.htm

    http://www.youtube.com/watch?v=9yn4JRsmyy4