Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Tuesday, 22 November 2011

Proof that LAZY IS NOT ME!

A few issues were brought to light today, and the biggest question I had, which I did ask, the one I felt was the only thing holding me back was miraculously answered by sheer dumb luck.

Although I dont expect to be "spoon fed" I have yet to develop skills as a psychic.

I was advised to ask lots of questions.
The question was "if a model is finished , would it be practicle to make another" that may seem like a dumb question, but i thought if its important enough for me to ask then no, its not dumb.

I know it dosent take 4 weeks to make a single wheelie bin, it dosent take a genius to work that one out.
Like an idiot I didnt realease we had to put every attempt we did at making the models in the folder so the lecturer could see them. How would anyone know I was doing more work if I hadnt handed it in, answer they wouldnt. Its my fault, Ive only got myself to blame.

I had a really bad day this monday, but I feel so much better now. I always new there would be good and bad days, Its just handling them that I have to learn to do. I hate the thought that I may be seen as lazy when in fact I m the complete opposite. I just hope its not too late to redeem myself. That is my biggest worry.

I have included the several "attempts" wheelie bins I made, some of them are not finished, that is because i thought to myself. "I could do that in a much easier way" and have restarted.



I started this one, and realeised I was going about it in the wrong way,  so I made another and completed it.


I realeased after making the model above that I was wasting tris by doing the handles this way but the majority was right. also the handle at the back was too thin. I started to make another based on what I had learnt.

 

 I dint know at this point I could make the handles as seperate elements because they where joined on to the above, the mesh looked a right mess, and the lid was out of proportion I decided to start over for good practice.







This was my final, I felt I had correcetd all of the issues, I made the handles and hinges as seperate elements and I felt the lid looked better and more real.

So there. I do DO work. Ive done more to the current project, Ill just make sure I hand it ALL in  this time.

some early attempts at part of the building project.
I dont just do one and hand it in, that would be lazy. I start to make it, find better more practical ways of making it through my own mistakes, then I restart with that knowledge I have leaned from my mistakes.







From these Practice models as I call them, I was able to make a better model because of it.



Id stay and comment on these mistakes but ill leave that til after the deadline, I have game production to do....

Now I know the thing to do is prove you have grafted hard by producing several completed models, there is no excuse.
Knowing that  my bad monday shouldnt happen again.

Thursday, 17 November 2011

What 12 hours of self directed study really looks like

OK.. so the challenge was to see how much self directed study I could get done in 12 hours, the recommended sds time. This time it was visual design that I challenged myself to do.

I have taken photographs to prove a point, The point is that I can try harder.
Scanning them in would take hours, hours that could be spent getting good at 3ds max.
(They will be scanned at somepoint apoligies for the mediocre quality)

There not the best drawings in the world, I was more focused on speed than anything else. Saying that the minute sketches I have done,  are no different from the stuff that took me 30 minutes, the 15 minute sketches are no different that the drawings that took me an hour previously.

I have left a few hours spare for a final peice,
So.........This is what 12 hours self directed study looks like.

*I have now scanned these pictures in. I couldnt sleep so I thought that rather thana just lie awake for hours I would take the time. Whats the point doing all this work if the end results are not evident?
























Point proven.......

I have made loads of mistakes here, but I will learn from them. My work is far from perfect and I know that.
Someone once said to me YOU CRAWL, YOU WALK, YOU RUN, IN THAT ORDER.
He was absolutley correct.
Learning anything else is no different. You have to start with baby steps before you can run a marathon.

Sunday, 30 October 2011

2 point perspective - in progress

i chose this building for my 2 point persepective final because it seemed so simple to do.... just alot of rectangles of black and white... oh how wrong i was...

It turned out what i thought was black and white on the building were in fact lots of tones of grey, no black or white... and the rectangles.. getting them right and in correct perspective... also a pain....

If I want to really criticise my work.... Ill note that the perspective of the windows on theright is out, I am so glad i chose to do this digitally, it will be easier to rectify. Again the mistake i made was having THE VANISHING POINTS TOO CLOSE TOGETHER.

WATCH THIS SPACE for the finished version, with the correct perspective. I  will kep the front as it is flat and was easy to do. The worst thing is is that the building is not as straight as it appears to be in real life.

Making the building accurate and in perspective will be the real challenge, are there enough hours in the day?  me thinks not.

Friday, 28 October 2011

One step forward 5 steps back

The problems that I have had with 3ds max over the last week have really set me back, and its entirley my own doing. I made a few mistakes due to my lack of understanding of the software that led to me loosing the work I had done without realising. Progressing onto the next task and realising I had to go back a step is really frustrating.

Due to my inexperience with the software I thought that if you wanted to apply 3 uv maps to a model you had to create 3 uvmap modifiers.... I didnt realise however that when i saved all the unwrapping I had done was practically deleted. When  I tried to apply the sub obkect modifiers, thats when i knew something was wrong.

I managed to unwrap EVERYTHING again in an hour or so and arrange it (using 1 uvmap modifier) on top of the textures I had made already and this saved hours, if only id have known... I could have saved a whole week of work.

This was not the only problem I encountered during the creation of my wheelie bin, I did not uncheck the generate mapping co- ordinates box before moddelling, making unwrapping the first time a right pain. It was quicker for me just to start over and remodel the bin again. Im glad I re- modled my second bin was much better.

I got there today, I succeeded through the tears and pulling out of hair, I was determined to get it right and I did.

One good thing has come out of this liitle mishap and that is that I have 3 times more experience unwrapping than i would have if everything had gone right first time, I am also 3 times quicker at it now.

I am confident that I could do the whole thing again in a day or less because of the problems I had. I am proud of my finished outcome, Im glad I looked around for an interesting bin texture and didnt just settle for any old grey boring bin.

heres some pics... of the ordeal?


The first wheelie bin. In an attempt to make the parts at the front with the handles real I used too many tri's and ended up skimping in the handle at the back. The bin lid in this example was not as realistic as it could have been, there were more levels than this on the real wheelie bin (about 4 or 5) there are only 3 here.
Doing the bin again I took consideration into where the detail went and what was most important parts of the object, handles? wheels maybe... I did the wheels last so they were going to look like octagons with the last remaining tri's in the budget.

On my second attempt  I had learnt that well mad quads were better than tri's and could be processed more easily by the graphics card.


 I forgot to hide  the uv template layer in photoshop beore I saved it as a targa file, the lines are still visible on this model. The texture had not been applied at this point using the sub object modifier just a standard diffuse map, the texture had not been blended together properly so I went back and altered these things, I had spent so much time on this that I didnt want to just settle for that.
Another thing I found wrong with the above texture was that there were some highlights on the bin lid. I had tried my best to take pictures on a dull day to avoid this, but alas I am no photographer. I went back into photoshop again and adjusted the shadows/highlights and went over the very light parts with a small brush on a low opacity to rectify this.


Improvments are visible in the picture above. It may appear that i have stretched or not properly alligned the photograph to the uv template because the number 12 is slightly to the left. This is not the case,  the number had been painted on the bin slightly to the left. Looking back I think that I should have tried to align this number so that it appeared level, as it appears to be a mistake on my part. The whees have not been rendered in this example.

The above image is of the model as I was unwrapping, I am quite proud of the fact that I managed to make the squares even and not stretched even though I did have to do it again. Mistake learned from.


So I have come to the end of my first project, and I even applied smoothing groups (something I didnt know how to do with the dalek, so I have improved and thats the main thing. I have learnt that getting stressed over things does not help, nor does crying or pulling your hair out. Perseverance is the key keep going and keep trying and keep getting better, faster and becoming more efficent with the software. You cant say fairer than that can you?


Monday, 24 October 2011

Random textures - Animal textures from life,

I was looking at some pics I a while ago at tropical bird land in desford, and found some feather textures, I thought it would be interesting to try and find some other animals to photograph...... just to see what I could get. I have 3 texture folders, animal, vegetable and mineral. If tree goes in vegetable where does wood go? tell me that?



 Next doors bulldog, getting him to stay still was the hardest part.



owl,

owl 2

 Tabby cat


white parrot.

Wednesday, 19 October 2011

The vid - creepy building, survival horror style


added some creepy music to this vid to see if it would help create atmosphere, seemed to work but would the effect have been different if the music had changed?

Tuesday, 18 October 2011

Demolition site textures

I have a thing for textures, they thrill me the more than words can express. I always make sure I have a camera with me because you never know when something interesting will turn up. I took some shots from todays "demolition site" adventure.